bouncing enemy to enemy
Ninja Parkour Game » Devlog
The game is made of a two part playstyle. Offense (slashing) kills enemies and defense(dodging) protects you from receiving damage. In order to safely transition between those modes disabling enemies will be helpful. We will do this by simple dashing into them. This will result in a stun and maybe further status effects in the future.(ie dropping weapon). I've been meaning to improve this for a while so it feels good to finally give it more dev time.
Ninja Parkour Game
movement is your weapon
Status | Prototype |
Authors | mogamu, Psiber1919 |
Genre | Action |
Languages | English |
More posts
- Starting on WallrunningDec 26, 2023
- new movement system + more updatesDec 12, 2023
- Procedural Generation ProgressNov 28, 2023
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