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Ninja Parkour Game

Ninja Parkour Game

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Devlog

  • bouncing enemy to enemy
    January 16, 2024 by mogamu
    The game is made of a two part playstyle. Offense (slashing) kills enemies and defense(dodging) protects you from receiving damage. In order to safely transition between those modes disabling enemies... Continue reading
  • Starting on Wallrunning
    December 26, 2023 by mogamu#parkour, #wallrunning, #wall-running
    Still very early, but beginning on Wall running. the tiktok shows a bit of how it will work on the technical side. The aim is to make make traversal a bit more engaging... Continue reading
  • new movement system + more updates
    December 12, 2023 by mogamu
    Here are a few new updates on the game's progress! The main thing, a simple contextual movement system using the jump key. Jump dashes you in a direction, clearing ground and dodging enemy attacks alo... Continue reading
  • Procedural Generation Progress
    November 28, 2023 by mogamu#unreal, #unreal engine, #unreal 5, #procedural, #generation, #procedural generation, #neonova
    procedurally generating a random 3x3 tileset on every floor. Memory wise this should be able to go on forever, I just need to pace the loading and unloading. no download for testing on this one yet, i... Continue reading
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